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Track Screen

Each of the 8 channels has one insert effect with two hex parameters (P1/P2), applied after the channel's instrument and before the mix. Below that sit the two global send buses, reverb and delay, shared by every instrument via their SEND A / SEND B levels.

Insert FX

Code Effect P1 P2
DRIV Drive/clip Gain, ×1–12 Output level, 25%–100%
CRSH Bitcrush Bit depth, 16 down to 1 — higher P1 means fewer bits, the opposite of most controls Rate divisor, 1–64
CHOR Chorus Rate, 0.1–4 Hz Depth (tap spacing, 8–30 ms)
DELY Delay Time, 10 ms–1 s Feedback, 0–90%
FLNG Flanger Rate, 0.05–2 Hz Feedback, 0–85%
PHAS Phaser Rate, 0.05–3 Hz Feedback, 0–80%
LPF Low-pass filter Cutoff, 20 Hz–14 kHz Resonance
HPF High-pass filter Cutoff, 20 Hz–14 kHz Resonance
SAT Tape saturation Drive amount Tone (HF rolloff, 2–16 kHz)

Default parameters are 80/40 for any newly-selected effect. B resets the whole row (effect type and both parameters) back to ---- and defaults, not just the highlighted field!

Send buses

  • Bus A (Diffusion reverb): TIME, DAMP.
  • Bus B (Delay): feedback (FDBK, up to 92%), plus a FREE / SYNC toggle for the delay time:
    • FREE: TIME is a free-running knob (00–FF, roughly 20 ms–1.2 s).
    • SYNC: delay time is set as a musical fraction of a bar, N/D, where N is the numerator (1–8, adjusted with A+←→) and D cycles through 32, 16, 16·, 8, 8·, 4, 4·, 2, 2·, 1 with A+↑↓. The · suffix is a dotted value (1.5× duration). Example: 1/4 = one beat; 1/8· = a dotted eighth. Delay time updates in real time when BPM changes.

The delay bus feeds back into itself with some cross-channel mixing for a wide, "ping-pong-ish" spread rather than a strict hard-left/hard-right bounce.

Per-instrument send levels are set in the SEND A / SEND B fields on the Instrument screen, or "live" via the SDA / SDB phrase commands.